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Resume

Takehiro Hattori

Work Experience

UBISOFT San Francisco

Sr. Environment Artist
10/2021 to Present
Job Description:
Create maps for XDefiant (Continued working title)
-Working with Designer to art up the map, from White box layout to Final product.
-Level art, Performance update and bug fixing
Working on:
XDefiant (PS5, XBox, PC)
 

Naughty Dog

Environment Modeler
7/2020 to 10/2021
Job Description:
Direct hired to Naughty Dog as an Environment Modeler

-Helped Design R&D as an Artist. Whiteboxing, Layout design, Real Height data for Terrain, etc.
-Assigned to several maps with Texture Artist to finish these maps
for TLOU part1 for PS5.
Mainly Modeling, Collision, Set dressing, Design help, etc.
Worked on:
The Last of Us part 1 (Re-remastered, PS5, PC)
 

Sony PlayStation San Diego (VASG)

Sr. Environment Artist
10/2018 to 3/2020
Job Description:
Environment Modeler at Naughty Dog (on-site)
-Helped Design R&D as an Artist. Whiteboxing, Layout design, Real Height data for Terrain, etc.
-Assigned to several maps with Texture Artist to finish these maps for TLOU part2.
Mainly Modeling, Collision, Set dressing, Design help, etc.
03/2018 to 10/2018
Job Description:
Out Source Asset review and Quality Control for Death Stranding (Kojima Production)
-Reviewed OS assets to make sure that they are meeting the quality of Kojima Production PBR
pipeline standard.
Worked on:
Unannounced Title (PS4)

The Last of Us part 2 (PS4, PC)
Death Stranding (PS4)

 

Indie Startup Project (Unannounced, on-hold)

Artist
05/2017 to 10/2017
Job Description:
Start up challenge. Production art and planning.

Electronic Arts Los Angeles / Danger Close Games / DICE Los Angeles

World / Environment Artist
09/2006 to 05/2017
Job Description:
Create level environment, texturing, lighting, and collision for video game. Owning maps and
manage it with high quality art. Mentoring other artists. Use PC, Maya/Max, Photogrammetry
related 3D and 2D softwares. Frostbite Engine/Unreal Engine experience.
Worked on:
Battlefield 1 DLCs (XboxOne, PS4, PC)
Battlefield 1 (XboxOne, PS4, PC)
Battlefield 4 DLCs (XboxOne, Xbox360, PS4, PS3, PC)
Army of Two :Devil's Cartel (Xbox360, PS3, PC)
Medal of Honor Warfighter (Xbox360, PS3, PC)
Battlefield3 (Xbox360, PS3, PC)
Bulletstorm (Xbox360, PS3, PC)
Medal of Honor 2010 (Xbox360, PS3, PC)
Tiberium
Medal of Honor Airborne (Xbox360, PS3, PC)
Medal of Honor Vanguard (Wii, PS2)

Konami Digital Entertainment - Honolulu Studio

3DCG Artist
07/2003 to 09/2006
Job Description:
Design and Create level environments and character model, texturing, lighting, effects, UI, and
collision. Movie compositing for E3 and/or Web. Creating and managing pipelines and directory
structures for artist, such as textures, 3D models, proprietary assets, proprietary level files,
animations, and fx. Creating global naming schemes for all game assets. Setting guidelines and
writing all process documents for creation of models (including characters and environmental
entities), textures, shaders, and all entity data classes.
Worked on:
My Frogger Toy Trials (Nintendo DS)
Dance Dance Revolution UltraMix3 (X box)
Lost in Blue (Nintendo DS)
Dance Dance Revolution UltraMix2 (X box)
Mcfarlane's Evil Prophecy (PS2)

Equinoxe Digital Entertainment

3DCG Artist
10/2000 to 05/2003
Job Description:
Design and Create level environments and character model, texturing, lighting, effects, and collision.
Use PC, MAYA, other 3D and 2D software.
Worked on:
Spyro 4 : Enter the Dragonfly (GameCube, PS2 )
Alien Colonial Marines

Senshi-Orikomi Advertising Company

Executive Manager
04/1993 to 03/1999
Job Description:
Planned, designed and created advertising leaflet for inserting into newspaper. Managed company
daily basis.

Education

Digital Hollywood Institute of Media Arts
1999 - 2000

Rissho University Tokyo - Bachelor of arts in sociology
1994 - 1998

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